Jason And Nix Liu
Phygital Lines focuses on the non-stop digital and physical data exchange, and how information can be recycled and upcycled across multiple mediums. The workflow started with scanning our bodies and the objects around bodies such as shoes. As the photogrammetric models are scaleless, by juxtaposing bodies and objects together, we are able to create deception of scaleless in order to emphasize the larger or smaller objects. For XYZ space, there are three types of lines: 3d prints - perfect hard lines generated by machine automation; failed 3d prints - machine-generated messy lines; and metal wires made of manual manipulations. What if bringing physical lines back to the digital world? There are two options: one is 3d scanning, which creates a compound geometry with a single texture covering all different materials, resulting in the illusion of multiple things; another is through hacking G-code files to create the perfect digital 3d prints. For lines in UVW space, there are pixel-sorted strips flowing on model surfaces, reflecting animated synthetic physical materiality. And for lines in screen space, by utilizing camera space as masks, we manipulate the ways of seeing models, and respond to the ultimate question: how the design itself can be influenced by representation?