Digital Media: Models

Jinqi And Isadora

The approach that we took for this project was to archive different objects with different material characteristics. We archived bubble wrap, glass windows, 10cm x 80cm x 80cm wooden frame, and a column. From the lightest to the most rigid material that we 3D scanned, we tried to define the antonym of each one through deformation and texture mapping. The archived then became a digital representation of spiky bubble wrap, inflated windows, bent wooden frame, and melted columns. The objects were then composed into a single diorama that doesn’t represent anything but a twist in weight and structural hierarchy. By taking advantage of the scalelessness of 3D scanning, we scaled and composed these objects regardless their actual dimension in real life. By once again using the texture mapping and deformation method, we could see how the objects of the diorama could respond to one another and defined itself as a new object.

A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models