The selection of scanned objects are identifiable on the basis of their ambiguous qualities. Specifically, each material employs a range of opacities; moments of transparency are further muddled by reflectivities and blurry textures in the form of bubble wrap, plastic sheets, and mirror surfaces. These objects recognize that 3D-scanning systems are in flux; wholly imperfect, eager for clarity. These qualities of translucency and reflectivty are thereby employed to challenge the computational sensorium of 3D-scanning by asking how these visual ambiguities may translate into legible space. At what point does a reflection develop spatial autonomy? And how might voids and stackings be collapsed into solid forms, dissociated yet haunted by patches of ambivalent visuality?