Digital Media: Models

Henry Chung

Lighting and Shadow

Through the 3d scanning experiments, I have been exploring how lighting and shadow would reflect on the scanned object. Lighting is always baked into the texture of the obj file. For the first object, I casted a star shadow onto the scanned object in a real world setting. No surprise, it is baked into the texture file. Then, I tried to cast a triangle onto the scanned object within the 3d software. Lighting can go through a solid object in 3D software. For the second scan, I tuned the transparency setting of the scanned object, the fabric, so that lightning can pass through it. This augmentation creates a new understanding of the materiality. 3D software lighting can redefine the atmosphere of a space. For the last scan, I scanned the kitchen. The lighting from the windows was augmented to create a sunny day scenario. Photogrammetry often provides a bumpy surface, adding shadow to the surface and augmenting the texture of the object. This is the most obvious in the scan of the kitchen.

A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models
A photograph taken by Digital Media: Models