Digital Media: Artifacts

Ali Sherif And Hugo Ho

DISØRDER

This project seeks to understand the productive tension between an artifact's architectural order and the order in its corresponding digital representation. Architectural elements of building façade such as form, rhythm, and ornamentation lose their distinguishing qualities when translated into a digital scan. Instead they are represented by a list of vertices, texture coordinates, and texture map. A series of manipulations are made to this digital input to generate a new object, which is then juxtaposed directly with its originating artifact in order to evaluate whether or not an architectural order can be preserved through this series of data manipulations. Given the original scan, its texture map is pixelated as a means to simplify the colors captured in the photogrammetry process. Portions of the original mesh are extruded based on the color values of this pixelated map, and finally the extrusions are colored based on the normal vector of the originating geometry. The digitally interpreted form is placed directly in dialogue with its unaltered counterpart in the resulting structure.

A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts
A photograph taken by Digital Media: Artifacts